![]() ![]() At least that's how I felt thinking back to my days competing against local players at arcades in my area growing up. The introduction of dial-a-combos with MK3/UMK3 added a nice jolt of speed to the proceedings, but I always preferred the simpler, frame-perfect combos and neutral game of MK2 overall. In an incredible display of courage, Sonya wins. She then comes face to face with the emperor himself. Mortal Kombat II remains my favorite of the "Klassic" trilogy thanks to its memorable cast, setting, and balanced/accessible gameplay. Sonya defeats her arch-enemy Kano high atop a skyscraper near Shao Kahns fortress. ![]() It has always had a relatively simplistic feel thanks to shared basic movesets between all characters in the roster, and movement has always felt comparatively stiff and awkward compared to the perfect responsiveness of Street Fighter, Guilty Gear, Tekken, etc. But as much as I love the MK series during that era, I can recognize that MK has never been as competitively sound or technical as many fighting games from the likes of Capcom, SNK, Namco, and Arc System Works. I spent countless hours playing the games in arcades and on home consoles, drawing the characters in my notebooks, obsessing over strategy guides and magazine articles, and even coming up with fatality and character ideas of my own. The original MK trilogy (MK1, MK2, UMK3) defined my gaming childhood in many ways. ![]()
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